Interesting Research papers


Research papers
Some international research papers (of mine) on (video)games (more on artificial intelligence techniques can be found here and here):
( if you are interested in some of them, just ask for a copy – I will do my best if legality allows me).
- Alejandro Gutierrez Alcoba, Raúl Lara-Cabrera y Antonio J. Fernández-Leiva. Generación automática de contenido para un nuevo juego basado en el problema de los tres cuerpos (in Spanish). Accepted for publication in CoSECiVi 2014 (the first Congreso de la Sociedad Española para las Ciencias del Videojuego). Barcelona, June, 2014, in Press, 2014.
- Mariela Nogueira Collazo, Carlos Cotta, Antonio José Fernández Leiva. Eryna: una herramienta de apoyo a la revolución de los videojuegos (in Spanish). Accepted for publication in CoSECiVi 2014 (the first Congreso de la Sociedad Española para las Ciencias del Videojuego). Barcelona, June, 2014, in Press, 2014.
- Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández-Leiva. A Self-Adaptive Evolutionary Approach to the Evolution of Aesthetic Maps for a RTS Game. Accepted for publication in 2014 IEEE World Congress on Computational Inteligence (IEEE WCCI, July 6-11, Beijing, China). IEEE Press, 2014.
- Raúl Lara-Cabrera, Carlos Cotta, Antonio José Fernández Leiva: On balance and dynamism in procedural content generation with self-adaptive evolutionary algorithms. Natural Computing 13(2): 157-168 (2014)
- Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández-Leiva: An Analysis of the Structure and Evolution of the Scientific Collaboration Network of Computer Intelligence in Games. In Physica A: Statistical Mechanics and its Applications (395): 523-536, Elsevier, february 2014.
- Mariela Nogueira Collazo, Carlos Cotta, Antonio José Fernández Leiva: Virtual player design using self-learning via competitive coevolutionary algorithms. Natural Computing 13(2): 131-144 (2014)
- Mariela Nogueira, Carlos Cotta, Antonio J. Fernández-Leiva: An Analysis of Hall-of-Fame Strategies in Competitive Coevolutionary Algorithms for Self-Learning in RTS Games. LION 2013: 174-188, LNCS 7997, Springer, 2013.
- R. Lara-Cabrera, C. Cotta, A.J. Fernández-Leiva, Evolving Aesthetic Maps for a Real Time Strategy Game, I Spanish Symposium on Entertainment Computing, September 2013, Madrid.
- Juan Julián Merelo Guervós, Antonio Miguel Mora, Carlos Cotta, Antonio J. Fernández-Leiva: Finding an Evolutionary Solution to the Game of Mastermind with Good Scaling Behavior. LION 2013: 288-293, LNCS 7997, Springer, 2013.
- R. M. Hidalgo-Bermúdez, M. S. Rodríguez-Domingo, Antonio Miguel Mora, Pablo García-Sánchez, Juan Julián Merelo Guervós, Antonio J. Fernández-Leiva: Evolutionary FSM-Based Agents for Playing Super Mario Game. LION 2013: 357-363, LNCS 7997, Springer, 2013.
- Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández-Leiva: A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet Wars. EvoApplications 2013: 274-283.
- Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández-Leiva: A review of computational intelligence in RTS games. FOCI 2013: 114-121, 2013.
- Carlos Cotta, Antonio J. Fernández-Leiva, Alberto Fuentes Sánchez, Raúl Lara-Cabrera: Car Setup Optimization via Evolutionary Algorithms.IWANN (2) 2013: 346-354., 2013.
- Mariela Nogueira, Carlos Cotta, Antonio J. Fernández-Leiva: On Modeling, Evaluating and Increasing Players’ Satisfaction Quantitatively: Steps towards a Taxonomy. EvoApplications 2012: 245-254, 2012.
- R. Lara-Cabrera, C. Cotta, A.J. Fernández Leiva, Procedural Map Generation for a RTS Game, GAMEON 2012, A.J. Fernández-Leiva et al. (eds.), pp 53-58, Málaga (Spain), 2012
- M. Nogueira, J. Gálvez, C. Cotta, A.J. Fernández Leiva, Hall-of-Fame competitive coevolutionary algorithms for optimizing opponent strategies in a new game, GAMEON 2012, A.J. Fernández-Leiva et al. (eds.), pp 71-78, Málaga (Spain), 2012
- José A. García Gutiérrez, Carlos Cotta, Antonio J. Fernández-Leiva: Design of Emergent and Adaptive Virtual Players in a War RTS Game.CoRR abs/1201.3117 (2012).
- A. Fuentes Sánchez, C. Cotta, A.J. Fernández Leiva, Optimizando la configuración de coches en juegos de carreras mediante computación evolutiva, VIII Congreso Español sobre Metaheurística, Algoritmos Evolutivos y Bioinspirados, J.A. Gámez et al. (eds), pp. 675-682, UCLM, Albacete, 2012.
- D. Mariscal Fernández, A.J. Fernández Leiva, Una experiencia de diseño de controladores en juegos de carreras de coche mediante algoritmos evolutivos multiobjetivo y sistemas expertos, VIII Congreso Español sobre Metaheurística, Algoritmos Evolutivos y Bioinspirados, J.A. Gámez et al. (eds), pp. 683-690, UCLM, Albacete, 2012.
- M. Nogueira, C. Cotta, A.J. Fernández Leiva, Apuntes del estudio sobre modelado, evaluación e incremento de la satisfacción del jugador, VIII Congreso Español sobre Metaheurística, Algoritmos Evolutivos y Bioinspirados, J.A. Gámez et al. (eds), pp. 699-704, UCLM, Albacete, 2012.
- José A. García Gutiérrez, Carlos Cotta, Antonio José Fernández Leiva: Design of Emergent and Adaptive Virtual Players in a War RTS Game.IWINAC (1) 2011: 372-382
- Antonio José Fernández Leiva, Jorge L. O’Valle Barragán: Decision Tree-Based Algorithms for Implementing Bot AI in UT2004. IWINAC (1) 2011: 383-392
- Antonio J. Fernández, Carlos Cotta, Rafael Campaña Ceballos: Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms. GAMEON 2008: 120-128
- Antonio J. Fernández, Javier González Jiménez: Action Games: Evolutive Experiences. Fuzzy Days 2004: 487-50.
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