Antonio J. Fernández Leiva

Game programming and serious games

Interesting Research papers

video-games-violence-children

Research papers

Research papers

 

 

 

 

 

 

Some international research papers (of mine) on (video)games (more on artificial intelligence techniques can be found here and here):

( if you are interested in some of them, just ask for a copy – I will do my best if legality allows me).

  1. Alejandro Gutierrez Alcoba, Raúl Lara-Cabrera y Antonio J. Fernández-Leiva. Generación automática de contenido para un nuevo juego basado en el problema de los tres cuerpos (in Spanish). Accepted for publication in CoSECiVi 2014 (the first Congreso de la Sociedad Española para las Ciencias del Videojuego). Barcelona, June, 2014, in Press, 2014.
  2. Mariela Nogueira Collazo, Carlos Cotta, Antonio José Fernández Leiva. Eryna: una herramienta de apoyo a la revolución de los videojuegos (in Spanish). Accepted for publication in CoSECiVi 2014 (the first Congreso de la Sociedad Española para las Ciencias del Videojuego). Barcelona, June, 2014, in Press, 2014.
  3. Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández-Leiva. A Self-Adaptive Evolutionary Approach to the Evolution of Aesthetic Maps for a RTS Game. Accepted for publication in 2014 IEEE World Congress on Computational Inteligence (IEEE WCCI, July 6-11, Beijing, China). IEEE Press, 2014.
  4. Raúl Lara-Cabrera, Carlos Cotta, Antonio José Fernández LeivaOn balance and dynamism in procedural content generation with self-adaptive evolutionary algorithms. Natural Computing 13(2): 157-168 (2014)
  5. Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández-Leiva: An Analysis of the Structure and Evolution of the Scientific Collaboration Network of Computer Intelligence in Games. In Physica A: Statistical Mechanics and its Applications (395): 523-536, Elsevier, february 2014.
  6. Mariela Nogueira CollazoCarlos CottaAntonio José Fernández LeivaVirtual player design using self-learning via competitive coevolutionary algorithms. Natural Computing 13(2): 131-144 (2014)
  7. Mariela Nogueira, Carlos Cotta, Antonio J. Fernández-Leiva: An Analysis of Hall-of-Fame Strategies in Competitive Coevolutionary Algorithms for Self-Learning in RTS GamesLION 2013: 174-188, LNCS 7997, Springer, 2013.
  8. R. Lara-Cabrera, C. Cotta, A.J. Fernández-Leiva, Evolving Aesthetic Maps for a Real Time Strategy GameI Spanish Symposium on Entertainment Computing, September 2013, Madrid.
  9. Juan Julián Merelo Guervós, Antonio Miguel Mora, Carlos Cotta, Antonio J. Fernández-Leiva: Finding an Evolutionary Solution to the Game of Mastermind with Good Scaling BehaviorLION 2013: 288-293, LNCS 7997, Springer, 2013.
  10. R. M. Hidalgo-Bermúdez, M. S. Rodríguez-Domingo, Antonio Miguel Mora, Pablo García-Sánchez, Juan Julián Merelo Guervós, Antonio J. Fernández-Leiva: Evolutionary FSM-Based Agents for Playing Super Mario GameLION 2013: 357-363, LNCS 7997, Springer, 2013.
  11. Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández-Leiva: A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet WarsEvoApplications 2013: 274-283.
  12. Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández-Leiva: A review of computational intelligence in RTS gamesFOCI 2013: 114-121, 2013.
  13. Carlos Cotta, Antonio J. Fernández-Leiva, Alberto Fuentes Sánchez, Raúl Lara-Cabrera: Car Setup Optimization via Evolutionary Algorithms.IWANN (2) 2013: 346-354., 2013.
  14. Mariela Nogueira, Carlos Cotta, Antonio J. Fernández-Leiva: On Modeling, Evaluating and Increasing Players’ Satisfaction Quantitatively: Steps towards a TaxonomyEvoApplications 2012: 245-254, 2012.
  15. R. Lara-Cabrera, C. Cotta, A.J. Fernández Leiva, Procedural Map Generation for a RTS Game, GAMEON 2012, A.J. Fernández-Leiva et al. (eds.), pp 53-58, Málaga (Spain), 2012
  16. M. Nogueira, J. Gálvez, C. Cotta, A.J. Fernández Leiva, Hall-of-Fame competitive coevolutionary algorithms for optimizing opponent strategies in a new game, GAMEON 2012, A.J. Fernández-Leiva et al. (eds.), pp 71-78, Málaga (Spain), 2012
  17. José A. García Gutiérrez, Carlos Cotta, Antonio J. Fernández-Leiva: Design of Emergent and Adaptive Virtual Players in a War RTS Game.CoRR abs/1201.3117 (2012).
  18. A. Fuentes Sánchez, C. Cotta, A.J. Fernández Leiva, Optimizando la configuración de coches en juegos de carreras mediante computación evolutivaVIII Congreso Español sobre Metaheurística, Algoritmos Evolutivos y Bioinspirados, J.A. Gámez et al. (eds), pp. 675-682, UCLM, Albacete, 2012.
  19. D. Mariscal Fernández, A.J. Fernández Leiva, Una experiencia de diseño de controladores en juegos de carreras de coche mediante algoritmos evolutivos multiobjetivo y sistemas expertosVIII Congreso Español sobre Metaheurística, Algoritmos Evolutivos y Bioinspirados, J.A. Gámez et al. (eds), pp. 683-690, UCLM, Albacete, 2012.
  20. M. Nogueira, C. Cotta, A.J. Fernández Leiva, Apuntes del estudio sobre modelado, evaluación e incremento de la satisfacción del jugadorVIII Congreso Español sobre Metaheurística, Algoritmos Evolutivos y Bioinspirados, J.A. Gámez et al. (eds), pp. 699-704, UCLM, Albacete, 2012.
  21. José A. García Gutiérrez, Carlos Cotta, Antonio José Fernández Leiva: Design of Emergent and Adaptive Virtual Players in a War RTS Game.IWINAC (1) 2011: 372-382
  22. Antonio José Fernández Leiva, Jorge L. O’Valle Barragán: Decision Tree-Based Algorithms for Implementing Bot AI in UT2004IWINAC (1) 2011: 383-392
  23. Antonio J. Fernández, Carlos Cotta, Rafael Campaña Ceballos: Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms. GAMEON 2008: 120-128
  24. Antonio J. Fernández, Javier González Jiménez: Action Games: Evolutive ExperiencesFuzzy Days 2004: 487-50.

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